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Bringing Creativity to STEAM with Drawing and Coding - Previously Recorded

A talk by Charlotte Cheng and Dylan Portelance
CodeCombat and Wonder Workshop

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About this talk

For decades, drawing has provided students with a “why” for coding, engaging them with personally meaningful projects grounded in creative expression. Even as early as the 1960s, children wrote code for a line-drawing turtle with the LOGO programming language to generate graphics on their screen with scaffolded computer commands. Codable robots for young learners continue in this tradition, bridging computer science education with the arts.

Presenters from Wonder Workshop share how K–8 classrooms can bring coding to the canvas and provide students with tangible ways to explore, learn and delight in computational drawing. This edWebinar will benefit K-8 teachers, art teachers, SPED educators, librarians, tech specialists, administrators, and makerspace facilitators. Explore the creative side of STEAM using drawing and coding.

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